Who owns the rights to contra video game
![who owns the rights to contra video game who owns the rights to contra video game](https://media.npr.org/assets/img/2020/02/26/16614268938_40ffabe1d0_k-cf680690f2107d8508d12017927cd6ae6785a4bb.jpg)
- #WHO OWNS THE RIGHTS TO CONTRA VIDEO GAME MOVIE#
- #WHO OWNS THE RIGHTS TO CONTRA VIDEO GAME MANUAL#
- #WHO OWNS THE RIGHTS TO CONTRA VIDEO GAME CODE#
Since there was no way cover their previous mistakes, the author of the manual this time declared that the main characters in Contra III were not Bill and Lance, but their apparent descendants, Jimbo and Sully. When the series made it's appearance on the SNES in the form of Contra III: The Alien Wars, the intro made it clear that the game was set in the future (2636). Moreover, the setting was changed from the fictional Galuga archipelago to the Amazons and the nicknames "Mad Dog" and "Scorpian" were given to the main characters, Bill and Lance (who also lost their surnames in the process). Since the US NES version had no in-game storyline, the author of the US manual took the liberty of placing the game's plot in the present. However, when the NES version was localized, the cut-scenes were removed due to the fact that Konami was forced use a standard Nintendo-made mapper instead of the proprietary VRC4 mapper they used for the Japanese version (Nintendo had made no such restriction in Japan regarding the use of custom chips and cartridges, thus third-party companies were allowed to take such liberties if they wanted). The Famicom (Japanese NES) port even had an introduction sequence detailing the plot. The original Contra and its sequel, Super Contra, were set in the distant future, during the 27th century (in 26 respectively).
#WHO OWNS THE RIGHTS TO CONTRA VIDEO GAME MOVIE#
Also, the cover of the American release features two soldiers who are slightly modified and repainted images from the movie Predator.
![who owns the rights to contra video game who owns the rights to contra video game](https://i.ytimg.com/vi/T-UGg9nMSTc/maxresdefault.jpg)
The ending environment is very similar to the movie Aliens. The large amount of content removed reduced the game's data from 2 megabits to 1, suggesting this was done to save on manufacturing costs due to using a smaller ROM size. There is also even a hidden stage select menu.ĭespite this, the game itself plays identically, as no changes were made that affect gameplay. The original version also features a slightly longer ending sequence with an added scene. Many stages featured additional visual effects, such as blowing trees on the first stage, falling snow on the fifth stage, and literally the entire level pulsating on the eighth stage. These sequences were both cut, along with the music that plays during them. There is an opening sequence that explains the story, as well as a map screen between stages much like in Ghosts 'N Goblins. There are a large amount of content that was cut between the original Japanese Famicom release and subsequent international NES releases. Characters remained human in other European releases. The game's European NES release was censored, changing the main character and other human-looking enemies to robots. The protagonists illustrated on the front cover (Bill and Lance) were both borrowed heavily from two different Arnold Schwarzenegger (Predator - directed by John McTiernan, 1987) poses.
#WHO OWNS THE RIGHTS TO CONTRA VIDEO GAME CODE#
Contra's infamous code for 30 lives has become a minor part of video game geek culture, appearing on T-shirts and referred to in movies and television shows, and being mentioned as one of the greatest gaming moments of all time by the magazine Game Informer.